In the mist-choked Bamboo Grove of Chapter 1, Black Myth: Wukong stops being polite. After passing the Snake Trail shrine, the Destined One descends into a dark arena where a Yaoguai Chief named Guangmou waits, fan in hand, with a moveset that feels less like an enemy and more like a shifting weather system. Defeating Guangmou is unavoidable, and for many players it is the first genuine skill check in the game. Think of this boss as a walking storm front: harmless-looking at a distance, but capable of dropping poison, wind, and summoned serpents on anyone who stands still.

Preparing for the Guangmou Encounter
The fight sits around the middle of Chapter 1. Players should avoid wasting health on the snake and skeletal Yaoguai between the Snake Trail shrine and the arena. The dark stairway with patrolling enemies can simply be bypassed by running through the opening that leads to the boss.
At this point, characters are usually levelled enough, but a couple of extra Sparks in Health and Stamina never hurt. Investing in Immobilize is especially valuable. If a Spirit skill is available, either the Wandering Wight or the frog Baw-Li-Guhh-Lang can provide breathing room. Crafting and equipping the first armour set is also recommended; facing Guangmou without it is like trying to catch rain with a paper cup.
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✅ Spend Sparks on Health and Stamina
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✅ Upgrade Immobilize if possible
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✅ Use a Spirit skill: Wandering Wight or Baw-Li-Guhh-Lang
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✅ Craft and equip the first available armour set
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✅ Skip unnecessary enemies to preserve health

How to Beat Guangmou: Attack Patterns and Responses
Guangmou starts the fight with a long-range volley of projectiles that curve toward the player's location. The safest answer is to dodge toward Guangmou, not away. This boss uses two projectile forms: the converging volley and a frontal cone attack that slams into the ground at melee range. Moving into the boss may feel counter-intuitive, but it threads the gap between damage zones.
When at range, Guangmou also summons a small tornado or sends a flurry of leaves. These moves are telegraphed clearly. If the boss raises the fan and the air begins to coil, prepare to dodge. These moments are actually openings. Once the gust or leaves miss, the Destined One can land a full combo.
Close-range pressure brings its own risks. Guangmou can push the player away or spill venom in a wide area. A patient approach works best: perform a full combo, then step back before the retaliation. If the boss uses the venom ability, there is a chance to go behind and continue attacking. Managing Stamina is crucial because attacking, dodging, and sprinting all draw from the same well. Running dry against Guangmou feels like losing your footing on a frozen lake—one slip invites the next wave of punishment.

As the fight progresses, Guangmou gets more creative, chaining attacks and using short teleports to close or create distance. The boss may appear behind the player to cough out venom or launch projectiles. Staying mobile and observing the direction of the fan is key.

The Snake-Summoning Dance and How to Cancel It
Guangmou’s signature move summons four snakes from the ground. The tell is unmistakable: the boss starts waving its arms like an old kung-fu movie performer, but the result is four serpents that each spit venom. This attack can be devastating if it resolves.
The cleanest counter is to cast Immobilize while Guangmou is still moving its arms. The spell works like a needle scratching across a record, abruptly freezing the casting animation and creating a huge damage window. If Immobilize is on cooldown, the player should run outward around the arena edge to avoid the venom spray.

Guangmou Rewards
Beating Guangmou grants:
| Reward | Amount/Details |
|---|---|
| XP | 700 |
| Will | 515 |
| Stone Spirit | 1x |
| Blood of Iron Bull | 1x |
| Guangmou Spirit Summon | Signature skill |
The best reward is the Guangmou Spirit Summon. Once equipped, it lets the Destined One call a couple of snakes onto the battlefield. It is especially useful in single-target duels because all the venom can concentrate on one enemy, making poison build-up far easier. The high Qi cost is reasonable for a skill that continues damaging enemies while the player repositions, heals, or lines up the next punish.

This spirit remains a strong tool heading into the next Chapter 1 duel against the Whiteclad Noble. Guangmou is not just a threshold boss; it is a lesson in reading the arena like a bamboo leaf catching the first few drops before a monsoon. Once the dance is interrupted and the snakes are dodged, the fight is simply a matter of patience, timing, and refusing to let the storm gather.