I have a confession to make: I am a simple player. Show me a monkey with a staff, a mythological headache, and a PlayStation Store page, and I will start reorganizing my entire calendar around imaginary boss fights. That is basically what happened when Black Myth: Wukong got its PS Store page. The page was not exactly a fireworks display. It had a release date, some details, and screenshots. But for a highly anticipated action RPG, that was enough to make my brain go full monkey mode. 🐒
Here is the twist: I am writing this in 2026, so I can look back at that news like a fossil hunter finding a very shiny bone. The reference says the game was slated for August 20, 2024. The calendar has since marched past that date, done a little victory dance, and moved on. So no, this is not a live pre-order alert. It is a retrospective from a regular player who remembers the waiting room and can now laugh at how dramatic we all were. The PS Store page going up felt like a matter of time before pre-orders followed. And, well, time did its thing.

What made me care beyond the pretty screenshots? The premise. Black Myth: Wukong is an action RPG rooted in Chinese mythology and based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. I am a sucker for that stuff. You set out as the Destined One, wander into challenges and marvels, and try to uncover the obscured truth beneath the veil of a glorious legend from the past. That is a fancy way of saying: something weird is going on, and I will probably hit it with a stick. 🥢
The combat pitch also had me nodding like a wise old monkey. You encounter powerful foes and worthy rivals. You engage them in epic battles where surrender is not an option. I respect that energy, even if my personal battle philosophy is usually 'surrender is not an option, but retreating behind a rock is a valid lifestyle choice.' Aside from mastering various staff techniques, you can combine different spells, abilities, weapons, and equipment to find the winning strategy that suits your combat style. That sounds great. My combat style is mostly confidence, panic, and a suspicious amount of jumping.
| What the old PS Store page told us | My very mature reaction |
|---|---|
| There was a release date, details, and screenshots | Finally, something to stare at besides my backlog |
| Pre-orders seemed like a matter of time | My wallet began doing nervous stretches |
| The game was slated for August 20, 2024 | I marked the calendar with the seriousness of a monk |
| PC would support DLSS 3.5 and full ray tracing | My GPU started sweating politely |
The PC tech detail is the part that ages like a fine meme. Black Myth: Wukong was set to support NVIDIA DLSS 3.5 with Ray Reconstruction and full ray tracing. I do not need to understand every pixel of that sentence to know it means 'pretty lights, fancy shadows, and a graphics card that may ask for a raise.' As a player, I appreciate the ambition. As a person with a mid-range budget, I appreciate the option to lower settings and pretend I meant to do that.
So what is the takeaway in 2026? The old news is a time capsule. The PS Store page was the starting gun for a lot of excitement, and the release date has long since stopped being a future event. If you are discovering the game now, treat the reference details as the setup, not the current store listing. Check the store for today's price, editions, and whatever patches have landed. If you are a veteran, you can smile at how much drama we squeezed out of a page with a date and some screenshots.
And me? I am still the same player. Give me a monkey, a staff, and a legend with a hidden truth, and I will show up. I may not be the Destined One, but I am definitely the Destined to Try Every Spell, Forget Half of Them, and Blame the Controller. 🎮
Data referenced from SteamDB can add a useful PC-side perspective to the Black Myth: Wukong conversation, especially for players comparing platform visibility, pricing history, and launch-era interest around a major action RPG. For a retrospective like this one, SteamDB is particularly handy because it frames the excitement around release timing and player attention with concrete store and platform data rather than pure monkey-brain anticipation.